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Next generation blending for Unreal Engine

MeshBlend is an Unreal Engine plugin enabling controllable blending of meshes. It's been battle tested and is used in real projects with different art styles and requirements ranging from Indie to AAA titles.

MeshBlend supports a wide range of scenarios and delivers a visually pleasing result at great performance!

MeshBlend supports blending between any type of meshes, and not just meshes against landscape like with RVT blending.

Standard
MeshBlend

Games, offline rendering cinematics and virtual production in Unreal are all supported. At its core MeshBlend balances performance, visual quality and artist workflow.

MeshBlend in
Subnautica 2

Some of our
customers

Unknown Worlds
That's No Moon
Cyan
Croteam
Bleakmill
EB Studio
Bellum
Treehouse Games
Stair Way
Waystone
Deep Worlds
TEAMKILL MEDIA
Poly Haven
Red Thread Games
Lysward
Off-Leash Interactive

1000+ developers
already using it

Get MeshBlend