Appearance
Setup
1. Enable plugin
- Enable MeshBlend plugin for project
- Restart editor
Editor Toolbar
You should see a B in the editor toolbar after restart.
2. Update DefaultEngine.ini
- Open
<project>/Config/DefaultEngine.ini
- Find the
[/Script/Engine.RendererSettings]
section - Add the following console variables
r.AllowStaticLighting=False
r.Lumen.ScreenProbeGather.MaterialAO=0
3. Shader Changes
Use the shader patcher tool to make sure the material Ambient Occlusion channel doesn't affect Unreals lighting while using MeshBlend.
- Open the MeshBlend toolbar and Readme
- Click Open Shader Patcher Tool in the bottom left corner
- Click Apply All
- Click Restart Editor
4. Add MeshBlend Activator Actor to level
The Activator ensures each mesh is assign a correct blend ID. There should be one, and only one of this actor in your level at any time.
- Add the
/Plugins/MeshBlend Content/PB_MeshBlend_Activator
blueprint to your level.