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Setup

1. Enable plugin

  • Enable MeshBlend plugin for project
  • Restart editor

Editor Toolbar

You should see a B in the editor toolbar after restart.

MeshBlend in the editor toolbar

2. Update DefaultEngine.ini

  • Open <project>/Config/DefaultEngine.ini
  • Find the [/Script/Engine.RendererSettings] section
  • Add the following console variables
r.AllowStaticLighting=False
r.Lumen.ScreenProbeGather.MaterialAO=0

3. Shader Changes

Use the shader patcher tool to make sure the material Ambient Occlusion channel doesn't affect Unreals lighting while using MeshBlend.

  • Open the MeshBlend toolbar and Readme
  • Click Open Shader Patcher Tool in the bottom left corner
  • Click Apply All
  • Click Restart Editor

4. Add MeshBlend Activator Actor to level

The Activator ensures each mesh is assign a correct blend ID. There should be one, and only one of this actor in your level at any time.

  • Add the /Plugins/MeshBlend Content/PB_MeshBlend_Activator blueprint to your level.