Appearance
Performance
How many meshes can it blend?
MeshBlend is a screen space effect. You can have 5 or 5.000.000 blended meshes in your scene without much performance impact.
Shader performance
Shader cost is ~0.2-0.4 ms on an average PC at 1440p render resolution. There are 4 quality presets targeting offline rendering and high end PC down to Xbox Series S/low end PCs, so this can be tuned to preference.
In progress
Will update perf numbers closer to launch.
5.6 improvements
The plugin needs to do a texture copy when running in Unreal prior to 5.6. This has a tiny performance hit.
This can be backported by integrating this commit and modifying the FMeshBlendSceneViewExtension so it executes the SubscribeToPostProcessingPass function.
Actor performance
The plugin has a MeshBlend Activator Actor that runs in the level.
- In editor this is restricted to a max ms budget (default: 0.3 ms)
- In packaged game most of the work is pre-caluculated on packaging, so it generally just idles.