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Common Issues
Mesh not blending in Debug View
- Check that the mesh material has the correct material function hooked up to the Ambient Occlusion channel
Mesh showing multiple colors in Debug View
- Check that the mesh material does not have an AO texture hooked up to the Ambient Occlusion channel. It should either be blank or have a MeshBlend Activator function hooked up
Landscape/Landscape Grass is not blending
- Landscapes need a static blend ID and cannot be set with the helper function. See more about it in the Setup
Mesh not blending after material update
- Toggle MeshBlend OFF/ON from the editor toolbar. This resets all meshes and their blend.
Having issues or questions?
- Join the Discord to see what's new, and what other people are using MeshBlend for
- Check the
#meshblend-questions
or send me a DM if you're having issues